sandorsoft: web, game, and sound design

 

April 30, 2007

[game design]

half-life 2 development textures

By sandor at 4:03 pm

When it comes to making maps in Half-Life 2, one has to tread carefully. The two most basic problems builders run into at the beginning are:

To combat these annoying problems many experienced designers will tell you to “Compiler Early, Compile Often.” This is absolutely sound advice. But there is another basic problem that can sneak up on a novice designer: texture mapping.

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