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	<title>Sandorsoft</title>
	<link>http://www.sandorsoft.com</link>
	<description>Web, Game, and Sound Design</description>
	<pubDate>Tue, 09 Feb 2010 05:42:21 +0000</pubDate>
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		<title>Woah there buddy!</title>
		<link>http://www.sandorsoft.com/?p=13</link>
		<comments>http://www.sandorsoft.com/?p=13#comments</comments>
		<pubDate>Tue, 09 Feb 2010 05:41:36 +0000</pubDate>
		<dc:creator>sandor</dc:creator>
		
		<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://www.sandorsoft.com/?p=13</guid>
		<description><![CDATA[Looks like I didn&#8217;t exactly speak the truth in my last post ;). Yeah after that post I moved on from Graduate studies and moved to Boston to take a job at a startup called FreeCause. Since then FreeCause has sold and I am looking for the next big thing. I&#8217;m not sure how long [...]]]></description>
			<content:encoded><![CDATA[<p>Looks like I didn&#8217;t exactly speak the truth in my last post ;). Yeah after that post I moved on from Graduate studies and moved to Boston to take a job at a startup called FreeCause. Since then FreeCause has sold and I am looking for the next big thing. I&#8217;m not sure how long I am going to keep this site around, as I have since made a new portfolio website: http://ryansandor.com.</p>
<p>We&#8217;ll see how it goes, you never know&#8230; perhaps this could one day just be my personal blog :D.</p>
<p>Regards,<br />
Sandor</p>
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		<title>A long time gone&#8230;</title>
		<link>http://www.sandorsoft.com/?p=11</link>
		<comments>http://www.sandorsoft.com/?p=11#comments</comments>
		<pubDate>Sat, 17 May 2008 19:12:08 +0000</pubDate>
		<dc:creator>sandor</dc:creator>
		
		<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://www.sandorsoft.com/?p=11</guid>
		<description><![CDATA[Hello! Since starting this website I have found little time to keep up with it (my initial posts were the only posts until this date). This regrettable incident will now be remedied. After starting the website I worked full time at Sandstone Digital, graduated from college, and got accepted into Graduate school. Thus my life [...]]]></description>
			<content:encoded><![CDATA[<p>Hello! Since starting this website I have found little time to keep up with it (my initial posts were the only posts until this date). This regrettable incident will now be remedied. After starting the website I worked full time at Sandstone Digital, graduated from college, and got accepted into Graduate school. Thus my life has been a hectic one, but that is no excuse for neglecting sandorsoft.</p>
<p>Today is the day the problem becomes &#8220;fixed&#8221;. First by publicly addressing it in this post, and second by writing a new article each week in one of the many categories that are offered on the website (Games, Sound, and Web Design). Saturday seems like a good day to do something of this sort, so why don&#8217;t we start there. Hopefully I can generate some interesting and useful commentary for you all to enjoy!</p>
<p>Thanks, and have a great weekend.</p>
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		<title>Contact Form</title>
		<link>http://www.sandorsoft.com/?p=9</link>
		<comments>http://www.sandorsoft.com/?p=9#comments</comments>
		<pubDate>Wed, 02 May 2007 09:47:31 +0000</pubDate>
		<dc:creator>sandor</dc:creator>
		
		<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://www.sandorsoft.com/?p=9</guid>
		<description><![CDATA[The contact form I was using was a little buggy, so the contact page will be down as I test and install a new contact form plugin.
]]></description>
			<content:encoded><![CDATA[<p>The contact form I was using was a little buggy, so the contact page will be down as I test and install a new contact form plugin.</p>
]]></content:encoded>
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		<title>half-life 2 development textures</title>
		<link>http://www.sandorsoft.com/?p=8</link>
		<comments>http://www.sandorsoft.com/?p=8#comments</comments>
		<pubDate>Mon, 30 Apr 2007 20:03:28 +0000</pubDate>
		<dc:creator>sandor</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.sandorsoft.com/?p=8</guid>
		<description><![CDATA[When it comes to making maps in Half-Life 2, one has to tread carefully. The two most basic problems builders run into at the beginning are:

 Spacing (how long is 128 units anyway?)
Level Leaks

To combat these annoying problems many experienced designers will tell you to &#8220;Compiler Early, Compile Often.&#8221; This is absolutely sound advice. But [...]]]></description>
			<content:encoded><![CDATA[<p>When it comes to making maps in Half-Life 2, one has to tread carefully. The two most basic problems builders run into at the beginning are:</p>
<ul>
<li> Spacing (how long is 128 units anyway?)</li>
<li><a href="http://developer.valvesoftware.com/wiki/Leaks_explained" title="Level Leaks Explained" target="_blank">Level Leaks</a></li>
</ul>
<p>To combat these annoying problems many experienced designers will tell you to &#8220;Compiler Early, Compile Often.&#8221; This is absolutely sound advice. But there is another basic problem that can sneak up on a novice designer: <em>texture mapping</em>.</p>
<p> <a href="http://www.sandorsoft.com/?p=8#more-8" class="more-link">(more&#8230;)</a></p>
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		<title>Polyrhythms</title>
		<link>http://www.sandorsoft.com/?p=6</link>
		<comments>http://www.sandorsoft.com/?p=6#comments</comments>
		<pubDate>Mon, 30 Apr 2007 18:56:14 +0000</pubDate>
		<dc:creator>sandor</dc:creator>
		
		<category><![CDATA[Sound]]></category>

		<guid isPermaLink="false">http://www.sandorsoft.com/?p=6</guid>
		<description><![CDATA[Polyrhythm - The simultaneous use of several rhythmic patterns or meters, common in twentieth-century music and in certain African musics. [Citation]
]]></description>
			<content:encoded><![CDATA[<p><strong>Polyrhythm</strong> - <em>The simultaneous use of several rhythmic patterns or meters, common in twentieth-century music and in certain African musics.</em> [<a href="http://www.wwnorton.com/classical/glossary/p.htm">Citation</a>]</p>
<p> <a href="http://www.sandorsoft.com/?p=6#more-6" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		<title>Sandstone Digital</title>
		<link>http://www.sandorsoft.com/?p=5</link>
		<comments>http://www.sandorsoft.com/?p=5#comments</comments>
		<pubDate>Mon, 30 Apr 2007 18:55:23 +0000</pubDate>
		<dc:creator>sandor</dc:creator>
		
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.sandorsoft.com/?p=5</guid>
		<description><![CDATA[Working as a freelance web designer can be tough. Working as a freelance web designer in Houghton, MI? Well that&#8217;s a piece of cake! Luckily there are a couple of web development firms in town, and Sandstone Digital is the best.
]]></description>
			<content:encoded><![CDATA[<p>Working as a freelance web designer can be tough. Working as a freelance web designer in Houghton, MI? Well that&#8217;s a piece of cake! Luckily there are a couple of web development firms in town, and <a href="http://www.sandstonedigital.com/">Sandstone Digital</a> is the best.<br />
 <a href="http://www.sandorsoft.com/?p=5#more-5" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		<title>Sandorsoft is Rolling!</title>
		<link>http://www.sandorsoft.com/?p=7</link>
		<comments>http://www.sandorsoft.com/?p=7#comments</comments>
		<pubDate>Mon, 30 Apr 2007 18:30:53 +0000</pubDate>
		<dc:creator>sandor</dc:creator>
		
		<category><![CDATA[Site News]]></category>

		<guid isPermaLink="false">http://www.sandorsoft.com/?p=7</guid>
		<description><![CDATA[After one hellish but fun night I managed to get the site working and operating. Any bug reports will be accepted with glee and great rejoice!!!
Hopefully I can stick with my update schedule and really get some interesting articles on the site.
]]></description>
			<content:encoded><![CDATA[<p>After one <em>hellish</em> but <em>fun </em>night I managed to get the site working and operating. Any bug reports will be accepted with glee and great rejoice!!!</p>
<p>Hopefully I can stick with my update schedule and really get some interesting articles on the site.</p>
]]></content:encoded>
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